AI Insights · Timothy · July 2022
Top 5 Train Games Performance in Brazil, Q2 2022
Discover the performance trends of the top 5 train games in Brazil during Q2 2022, including insights on downloads, revenue, and active users.
The second quarter of 2022 saw varying performance trends for the top 5 train games in Brazil on a unified platform, based on data from Sensor Tower. Below is a detailed look at each app's performance in terms of weekly downloads, revenue, and active users.
Train Station 2: Steam Empire from Pixel Federation Games experienced fluctuations in its weekly downloads, peaking at nearly 30K in late March and then gradually declining to around 3K by the end of June. Weekly revenue for the game showed a similar trend, with a peak of approximately $1.2K in early April, and then a steady decline to around $750 by the end of June. Active users also saw a decrease from around 110K in late March to about 58K by the end of the quarter.
Thomas & Friends: Go Go Thomas by Budge Studios maintained relatively stable weekly downloads, ranging between 5.8K and 8.3K throughout the quarter. The game’s weekly revenue showed modest increases, peaking at $321 in early April and stabilizing around $223 by the end of June. Active users for this game remained fairly consistent, fluctuating between 21K and 25K.
Train Station: Rail Transport, also from Pixel Federation Games, had minimal downloads, with the highest being 25 in mid-May. Weekly revenue peaked at $244 in late March and then varied modestly, ending at $171 by June’s end. Active users hovered around the 150 mark throughout the quarter.
Thomas & Friends Minis, another offering from Budge Studios, showed consistent weekly downloads, ranging from approximately 5K to 6.9K. The game's weekly revenue peaked at $223 in late March and fluctuated slightly, ending at $167 by the end of June. Active users maintained a stable trend, ranging between 10K and 12K.
Lastly, Mini Metro from Dinosaur Polo Club had the lowest downloads among the top 5, peaking at 258 in early May. Weekly revenue showed an increase, peaking at $265 in early May and then decreasing to $93 by the end of June. Active users remained steady, fluctuating between 2.2K and 3K throughout the quarter.
For more insights and detailed data on app performance, visit Sensor Tower.